Wednesday, May 21, 2008

revolution will be televised from Second Life

By Kara Andrade, August 2, 2007

The final event of the Faces of Faith in Second Life Showcase and Conversation was a panel discussion held on Sunday, July 29 from 12-1:30 PM PST held in-world and broadcast live through SLCN, the Second Life Cable Network, http://slcn.tv. Religion writer and News21 Senior Editor Don Lattin moderated. Panelists included Second Life worshipers, spiritual leaders, anthropologists and theologians.

Event Transcript

Don Lattin's Opening Remarks

Hello, and welcome to our little experiment here in Second Life. In Real Life, my name is Don Lattin, and I am a writer. Unlike most people in Second Life. I have the same name and same job in the Real World and in Second Life - DonLattin Writer. Maybe I suffer from a virtual lack of imagination. I do have fantasies, but I don't care to share them with you all at the moment. Before we get rolling, let me apologize in advance for any Second Life faux-pas I make during my presentation. I'm a stranger in this strange land, having only heard about the place a couple months ago, and having only logged in a a few hours of flying time so far.

We've been hanging out on the island for nearly a week now showcasing the work of a team of journalists from the Graduate School of Journalism at the University of California, Berkeley exploring "God, Sex and Family." We chose that title for two reasons. We wanted to get your attention, and we think that's where choices about marriage, dating, the building of community, family and faith play out in private life. To see our work as it unfolds over the next few weeks, go to www.newsinitiative.org/ucb .

"God, Sex, Family" projects are being streamed (video, audio, content) into different tents created to look and feel like a church revival. The tents, such as "My Brother, The Christian," the "Moral Compass" and our "Data Road Trip" will highlight stories and interactive info-graphics reported on and created by the fellows in our News21 project.

News 21 is a national initiative led by five leading universities (UC Berkeley, USC, Columbia, Northwestern and Harvard) and funded by the Carnegie-Knight Initiative on the Future of Journalism Education. My colleague at the Berkeley School of Journalism, Bob Calo, and myself have been leading the Berkeley effort. "Leading" may not be the right word. Bob and I have been hanging out of a group of 12 (tk) recent graduates - all of them very smart and tech-savvy -- learning how to operate in this strange new world of viritual journalism.

We're gathered here on Nowhere Island for a panel discussion on religion on the Internet, and more specifically, religion in Second Life. We'll be looking at how people experience spirituality in Second Life - things like prayer, evangelism/proselytizing and congregational life is different in Second Life and Real Life. Or is it? Does the anonymity of Second Life foster or impede the spiritual connection between people of faith and between people and God? Do some religions work better than others in Second Life and the Internet? Does the "anything goes" philosophy of Second Life get in the way of authoritative religious teachings? Can groups with a history on animosity - like Muslims and Jews - find common ground in Second Life?

Our plan today is to give each of them two-three minutes to talk about their ministries (different word?) here in Second Life, then I'll ask some questions to get the discussion going. There will be a question and answer period at the end of the event. Please make sure to hold your questions until then and please send those questions to KaraAndrade Writer, the UC Berkeley fellow who's masterminded this whole thing.

And then it's party time -- which may be the real religion of Second Life.

If everything is working right today, and don't blame me if it isn't, this event is being broadcast live from SL (Second Life) to RL (Real Life) via the Second Life Cable Network http://slcn.tv/ so people don't have to login to Second Life to listen in and participate.

We have a distinguished panel of speakers with us here today.

Muhammedyussif Wikinger

Lives in Sweden, 63 years old, embraced Islam 20 years ago and is now board member of the Chebi mosque support group in SL. He works as psychiatrist in real life.

Franko Corleone/Frank Scott

Frank, 48, is a respected technology futurist in Australia. He has been a Hare Krishna devotee for many years and follows Bhaktivedanta Narayana Maharaja as his spiritual master. In January 2007 he created a virtual temple, now the "Hare Krishna community welcome area".

Otenth Paderborn/ Kenneth Sutton

Managing editor of UU World and uuworld.org. Also founded the Religious Society of Friends (Quakers) group in SL in January 2007, and the resulting First Friends Church of
Second Life, which has been meeting weekly for worship since February.

Beth Odets/Beth Brown

Founded the Second Life Synagogue (SLS) or the Temple Beth Israel in September 2006.
She is part of the Live Music scene in SL, and tends to spontaneously have live Violin shows, mixing requests with traditional Jewish folk music, a little classical here and there, and tons of Broadway show tunes.

Tom Bukowski / Tom Boellstorff.

Tom Boellstorff is Associate Professor in the Department of Anthropology at the University of California, Irvine. He is also currently Editor-in-Chief of American Anthropologist, the flagship journal of the American Anthropological Association.

Al-Jazeera Visits Second Life

http://www.youtube.com/watch?v=eNNqd2AxxyM&feature=related

Catching Terrorists in Second Life?

Catching Terrorists in Second Life?

By Mohammed Yahia

Editor - IslamOnline.net


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The virtual world of Second Life (SL) is remarkably different from the real world in many ways. Not only can you fly or teleport between islands, but also can change the appearance of your avatar at will. When you enter the virtual world, you may leave your real identity at the door. You can be anyone or anything you want to be inside.

This is the main thing that attracted me to the virtual world a few months ago. I became a new person much fitter than my real-life self! And that is what every one else is doing. They are living their dreams, doing the things that they cannot do in real life.

Following the SL logo of "Your World, Your Imagination," people have come up with all kind of strange things in-world. You have griffins and dragons for transportation as well as UFOs. But you also have weapons turning up that can do serious damage to avatars and buildings in the virtual 3D world.

Weapons are not new in SL, nor are they new in virtual worlds in general, such as World of Warcraft. There are dozens of duals taking place on SL and, as one duelist there once told me, "you have to come prepared." Her text blinked up on my screen as she packed her semi-automatic rifle and AK-47 and pulled out a huge RPG!

Lately, however, police and intelligence services have been eyeing SL, claiming it has been "infiltrated" by terrorists. They did not explain how they arrived to this sinister conclusion, given that nearly every one in SL is adopting a different identity than in real life. This poses a very serious question: Are they watching and collecting data on people who visit SL? And if that is the case, then are they monitoring all 8.5 million residents (the name given to users inside SL) or are they screening for people who could be "terrorists"?

On May 22, 2007, there was an attack on the Australian Broadcasting Corporation's (ABC) offices inside SL. It was the first virtual terrorism attack in-world. A group of people dropped a virtual nuclear bomb on ABC's island (virtual place inside SL), leveling it all except for a single communication tower. A group calling themselves the Second Life Liberation Army claimed responsibility for the attack. Until recently, those people were only regarded as "geeky teenagers" with too much time on their hands.

But a report on the Sunday Times published on August 5, 2007, said that some experts blame this attack on real-life Islamist radicals. Now, all of a sudden, the attack that took place months ago has become important again. It is not being blamed on geeks anymore, it is now the international media's favorite topic: Islamists and terrorism.

No one has explained how that deduction came about. There are hundreds — if not thousands — of residents in-world who carry weapons on them. My dueling friend was telling me she spends around US$3000 on weapons every couple of months. She is not alone either; according to her, that is the average that duelers pay. They travel to special islands where they fight. They sometimes even used to gamble on who is going to win; that is, of course, before gambling was banned in SL.

In real life, my dueling friend is a 19-year-old girl who probably has never even seen a real gun. Inside SL, she is a killer who boasts on how many residents she has blasted! And herein lies the problem. How can you label someone a terrorist inside a virtual world? And how can you extend that label to real life when people are creating completely different alter identities in SL compared to their real world?

This raises the issue of monitoring and screening. Most Muslims are already subjected to ethnical screening in almost all airports around the world, even if they do not have the stereotyped long beard. Has this screening extended to SL?

Rohan Gunaratna, a terrorism expert at the International Centre for Political Violence and Terrorism Research (ICPVTR) in Singapore, said thathe had been monitoring "12 jihadists" inside SL for the past three months. The question that begs to be asked is: How did Gunaratna figure that these avatars belong to the terrorists in the first place?

Terrorism Training In-World

If screening is conducted inside SL, then on what basis is it taking place? There are no clear ethnical variations inside SL, since you can choose to completely change your avatar's looks in a few minutes.

Terrorism experts are worried that "radical figures" may be pursuing terrorism training within the confines of SL. Experts expect that after the dismantling of training camps in Afghanistan, terrorists have gone online to train in virtual worlds. Some experts even think that the attack on ABC was a training or simulation for something the terrorists are preparing in real life.

But there is a serious flaw to this point. Training on terrorism in SL does not substitute real-life training. Blowing things up inside SL consists mainly of choosing the "bomb" from a resident's infinite backpack, right-clicking on the target, then choosing an option from a circular menu that pops up. That is all there is to it. It makes sense when experts say many terrorists travel to Iraq to get practice on the field, but how does blowing things up in SL give them any training?

In this context, it makes more sense that these virtual terrorism attacks are executed by "geeky teenagers" vying to prove who has created better virtual weaponry. After all, virtual worlds are full of such competitions.

Besides, if SL was being as closely monitored as evident from what many experts said, then it would make sense that this is not where terrorists would be. With the amount of funding and technological know-how they are claimed to have,it would make sense they'd have their own networks. Setting up a virtual world is not that complicated anymore, there are already dozens online.

For many Muslims who are irritated by the constant screening wherever they go, it will be very annoying to know they are even being monitored in the virtual worlds they escape to.

Kevin Zuccato, head of the Australian government's High Tech Crime Centre, called for closer surveillance in virtual worlds. "We need to start thinking about living, working and protecting two worlds and two realities," he told a security industry conference in Sydney, Australia.

In this case, this would spell the end of the anonymity that people in SL enjoy right now. The question will remain how do you label a terrorist in-world? If they start screening people, will they capture and charge my duelist friend who has killed dozens of "people" while playing in SL? Or will they charge the bombers of the ABC island in-world? Chances are that these are just little children who are playing too much videogames.

Where should the red line be drawn between the real world and a virtual one?

Al-Jazeera Visits Second Life

Opens Ramadan Tent in Second Life

Opens Ramadan Tent in Second Life

By Mohammed Yahia



Image

The tent will serve as an informative center on all aspects of Ramadan and allow residents to meet scholars and watch the Tarawih prayers.

CAIRO — IslamOnline.net is marking the start of the holy fasting month of Ramadan by launching the first Ramadan tent ever made inside the virtual world Second Life.

Designed with a distinctive Arabian theme, the tent will serve as an informative center on all aspects of Ramadan and will cater to both Muslim and non-Muslim audiences.

It will offer daily special events to the residents of Second Life which includes hosting prominent scholars, lecturers, artists and singers.

"The aim is to make the tent fun. Visitors will always find something different to do whenever they visit," says Breathe Swindlehurst, IOL's correspondent in Second Life.

Bands and singers from around the world will be hosted to give a cultural taste.

The tent, the first inside the virtual world, will be officially opened to visitors at 12:00 GMT on Thursday, September 13.

But it has already started its first activity on Tuesday, September 11, keeping SL residents updated with moon sighting across the "real" world.

A huge, regularly updated screen was installed outside the tent showing the start of Ramadan in different countries.

The location of the tent was chosen to be next to Chebi Mosque, the most popular mosque inside SL.

The idea became a joint project between IOL and the Islamic Group, a group of people managing the mosque.

Second Life is a virtual world that was created in 2003 by Linden Labs. It has grown exponentially in 2007 and has over nine million subscribed users today.

To reach the island, a visitor needs to create an account at www.secondlife.com and download a 70MB program.

The Chebi Mosque can be reached by visiting http://slurl.com/secondlife/Chebi/158/198/87/?title=Chebi%20Mosque.< /SPAN>

Presenting Islam

The tent is keeping Second Life residents updated with the sighting of Ramadan moon across the "real" world.

The Ramadan tent was designed by a Bahraini 23-year-old girl called Toti Lowey.

"I'm very happy to have helped build the Ramadan tent in this world," she says.

"It will help to introduce people to Islam in general and to Ramadan in particular inside the world of Second Life."

Drown Pharaoh from the UK, Khawla Masala from Bahrain and Laracroft Bade from Qatar joined in preparing the structure.

"I joined this project because I believe it is my job to present Islam to others, in any possible way, as long as I do have the ability," says Khawla.

Laracroft volunteers her time in the tent because it will be a good chance to "make Muslims in Second Life meet."

Tenet visitors will find a big screen showing video clips and information about Ramadan.

They can also visit the tent to watch the Tarawih prayers live from the holy city of Makkah.

IOL will also hold daily events where Second Life residents can come to meet muftis and scholars and ask questions.

The Ramadan tent is IOL's first step into Second Life.

In the coming months IOL plans to buy its own island in the virtual world, where it will extend the services of its bilingual portal to Second Life residents.

Virtual Hajj in Second Life

IOL Virtual Hajj in Second Life

By Mohammad Yahia, IOL Staff



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The program is a powerful educational tool for people embarking on the soul-searching journey, in the real world, or anyone else who wants to learn about it.

CAIRO — Have you ever dreamed of being able to be part of the full hajj experience without leaving your home? Today, that is possible with the launch of IslamOnline.net's educational hajj program on the virtual world of Second Life.

"I think this would be an unparalleled experience for anyone who is going to go to hajj and is unsure of what should and should not be done," says Breathe Swindlehurst, IOL's coordinator in Second Life.

As part of its mission statement to better educate Muslims worldwide about their faith, IOL will launch the hajj educational program on December 9, on its own island inside Second Life.

The program is a powerful educational tool for people embarking on the soul-searching journey, in the real world, or anyone else who wants to learn about it.

-Check Course Timetable

- Learn how to register in Second Life

- Click to visit IOL's island

Rather than reading through a course or watching a video, people can actually go through all the steps of hajj with all the details of the journey from beginning to end.

"We have setup points throughout the island that can direct any visitors through the whole experience," said Swindlehurst.

"In addition to that, we plan to have special, preannounced sessions where visitors can go through the hajj under guidance of counselors from the IOL Shari`ah department who will teach the group everything they need to know about hajj."

One of the five pillars of Islam, hajj consists of several ceremonies, which are meant to symbolize the essential concepts of the Islamic faith and to commemorate the trials of Prophet Abraham and his family.

Every able-bodied adult Muslim — who can financially afford the trip — must perform hajj, which starts later this month, at least once in their lifetime.

Second Life, created in 2003, is entirely built and owned by its booming population of over 11 million registered users.

In the animated world, real people use their avatars to "live" alternate identities in a virtual community, complete with homes, cars, shopping malls and a virtual currency, known as Linden Dollars.

Interactive

Virtual pilgrims will go all the way through Al-Masjid Al-Haram in the holy city of Makkah to Mena and Mount `Arafah

The project designers say the degree of interactivity in the 3D virtual world would allow participants the ultimate step by step guide to hajj.

"The Second Life hajj project is exceptional as it breaks all the traditional limits of training," says Khawla Masala, one of the designers.

"It allows the trainees to actually interact and be part of the program besides giving them all the textual material they may need."

The program is designed to be as accurate to real life as possible.

At the start of the virtual course, trainees will be able to take a free bag containing all the virtual tools they need in their pilgrimage.

It features ihram garb (special clothes worn by people during hajj), a tent and a sleeping bag.

This is all designed to give the visitor a feeling of the real hajj experience.

Virtual pilgrims will go all the way through Al-Masjid Al-Haram in the holy city of Makkah to Mena and Mount `Arafah.

Through their avatars, trainees will also be able to gather pebbles for the symbolic stoning of the devil at the Jamrat Bridge.

Walid Weston, who worked on parts of the program, is fascinated by the idea.

"Walking through the Al-Masjid Al-Haram for the first time was a fantastic experience!

"It is very awe-inspiring and I believe it is the closest you can get to the real thing."

More to Come

The virtual hajj program is only the latest of IOL's projects in the computer-generated world.

The first was the Ramadan tent during the holy fasting month.

The tent was a great hit and gained instant popularity with nearly 100 visitors daily.

It received wide media coverage, in Second Life as well as in the real world, in many different languages.

IOL was the first Islamic media organization to host a full island inside Second Life.

The organization is currently planning a center for lectures and fatwa sessions in the virtual world.

Using text and audio, the center will be the first stop for all new visitors to the island. It will offer many of the website's services to SL residents.

IOL will also unveil new projects in Second Life that make use of the 3D tools of the world on a regular basis.

Islam in Second Life *

Islam in Second Life *

By Ahmed Fathy

IslamOnline.net Staff


Facing Islamophobic campaigns in the real world, Muslims are turning to the virtual world of Second Life to elucidate the teachings of Islam.

The virtual Chebi mosque attracts 1,500 visitors every month.

Facing Islamophobic campaigns in the real world, Muslims are turning to the virtual world of Second Life to elucidate the teachings of Islam and clear stereotypes in the computer-generated world.


"We meet hundreds of avatars every month to explain the pillars and teachings of Islam," Second Life resident Mohammad Yusuf told IslamOnline.net's correspondent in the virtual world.

Yusuf, 39, a Sweden-based Saudi psychiatrist, said the know-Islam campaign he launched along with other Second Life Muslims has attracted non-Muslims.

"Hundreds of curious avatars of different nationalities want to know more about Islam, far from the negative image of Islam and Muslims drawn by the western media" he said.

Yusuf said three Christian visitors have reverted to Islam.

Second Life is a virtual world entirely built and owned by its booming population, currently estimated at nearly nine million.

In the animated world, real people use proxies, called avatars, to "live" alternate identities in a virtual community, complete with homes, cars and shopping malls.

The cyber world has its own economy and virtual currency, known as Linden Dollars, in honor of Second Life's creator Linden Lab.

Virtual Mosque

Yusuf has further joined the board of the virtual Mosque of Chebi, where he preaches Islam and teach visitors mosque etiquette.

Inside the mosque, there are interactive copies of the Qur'an and the English translation of its meanings.
He teaches them how to perform ablution, pray, listen to recitation of the Qur'an. Women are offered to put on hijab available in a large clay-colored pot by the mosque's main doors.

"We are now seeking to hold the weekly Friday prayers at the mosque as well as conducting humanitarian activities," said Yusuf.

Designed as a virtual version of the Mezquita (Mosque) de Cordoba in Spain, the Mosque of Chebi is the most famous Islamic worship place in Second Life.

Decorated with Islamic architecture, the mosque has a minaret and a prayer niche indicating to qiblah (direction of the Ka`bah). It receives about 1,500 avatars monthly.

Inside the mosque, there are interactive copies of the Qur'an and the English translation of its meanings.

Our conversation was interrupted by a girl whose name is Andromeda Felepine greeting us with "As-Salamu `alaykum." Although she is a Christian, Felepine was keen to wear Hijab before she entered the mosque.

"I'm eager to visit the mosque every day," said Andromeda Felepine. "I feel relieved whenever I come here and don hijab. It really makes my happy to know more about Islam."

Andromeda believes that Islam can explain itself better in Second Life than in the real world, "Muslims here are quite moderate," she said.

Nearby, there is an Islamic center being constructed.

"We're building this center to promote Islam, especially the Sufi school," said Drawn Fero, British, who is supervising the construction of the Tasneem center.

Second Life residents say that the real world is increasingly materializing in their alternative universe.

Spotting a lucrative market, real corporations, including Dell, MTV and Reuters, are flocking to set up virtual offices in Second Life.


Nations are even opening embassies, with Sweden the first to have an official presence in the virtual world.

Al-Andalus Caliphate Government Sim Opens in Second Life; Judiciary to Be Based on Islamic Law

Al-Andalus Caliphate in Second LifeAl-Andalus Caliphate, a private government sim based on what its creator says are “authentic Islamic principles,” has opened in Second Life. Here is a SLURL to the build. Al-Andalus plans to eventually incorporate a functioning judiciary, based on Islamic law.

Al-Andalus joins Caledon, the Confederation of Democratic Simulators, and others, as quasi-governmental systems in Second Life. It is a creation of ‘Michel Manen,’ who has been involved in other government and judicial projects in the virtual world.

From the Al-Andalus Caliphate announcement:

The Al-Andalus Caliphate Project reconstructs 13th Century Moor Alhambra and builds around this virtual space a community of individuals willing to explore the modalities of interaction between different languages, nationalities, religions and cultures within a political and juridical space shaped by authentic Islamic principles.

Developer ‘Manen’ said that over 200 avatars visited during the opening ceremonies, including ‘Robin Linden’ (Robin Harper, Linden Lab’s VP of Marketing and Community Development). The event featured music, tours, and a presentation by Second Life commentator ‘Gwyneth Llewelyn’ on Portugal’s e-Justice alternative dispute resolution facility that recently opened in-world.

The term “Caliphate” refers to a unified Islamic government, and as such, the build will likely be controversial. ‘Manen’ says that the term “corresponds to an authentic Islamic politico-legal system representing an alternative world view.” He says that “without understanding the fundamentals of Islamic law and politics we will never be able to fully come to terms with the diversity and richness of today’s Islamic societies, whose roots reach back 1000 years.”

According to ‘Manen,’ Al-Andalus will have a judiciary, and it will be based on Islamic law, specifically “leading edge research of how authentic Islamic legal principles can be applied in a 21st century context, and be compatible with universal ideals of dignity, equality, democracy, participation and human rights.”

‘Manen’ says, “many such strands exist in an extremely rich and diverse history of Islamic jurisprudence going back to the origins of the Ku’ran, and a lot of research is being done by scholars in Europe and North America, as well as the Middle East, Africa, and Asia.” He says that his goal is “to pull this debate together and try to apply it in Second Life.” Which, he says, “is much easier and less dangerous than in real life.”

Thursday, May 08, 2008

Virtual jihad hits Second Life

Virtual jihad hits Second Life website

Islamic militants are suspected of using Second Life, the internet virtual world, to hunt for recruits and mimic real-life terrorism.

Police and the intelligence services are concerned that it may have been infiltrated by extremists to proselytise, communicate and transfer money to one another. Radicals may also be responsible for “virtual” terrorist attacks in which buildings depicted on the website are blown up.

Kevin Zuccato, head of the Australian government’s High Tech Crime Centre, said jihadists may also be using the virtual reality world to master skills such as reconnaissance and surveillance. “We need to start thinking about living, working and protecting two worlds and two realities,” he told a security industry conference in Sydney.

The concerns are shared by Europol, the pan-European police agency, which believes that Second Life provides a means to transfer money across borders in a way that is more difficult for the authorities to monitor. It has recruited security consultants to advise on the use of Second Life for fraud and terrorism.

Of particular concern is the anonymity of Second Life members who can use false names for their digital personas, known as avatars, to disguise their real identity and provide false contact details in the real world.

Intelligence sources said that although communications traffic through Second Life could in theory be monitored, often the only means of tracking an individual is by tracing the user’s IP address - the physical location of a computer in the real world - but even this can be faked. Monitoring complex money movements in the virtual world presents law enforcement agencies with further surveillance challenges.

Second Life, which has a global membership of more than 8.5m, uses three-dimensional graphics technology to create a virtual world. Anyone can become a member or “resident” for free and roam the virtual world after creating an avatar. They then meet and interact with other users’ avatars, visiting shops, theatres and sports events, trading goods and services and having sex.

So popular has Second Life become that companies such as Sony, BMW and Reebok have bought “land” and opened premises there. Some governments, including that of Sweden, have opened virtual embassies in Second Life.

Recently, inhabitants of the virtual world have experienced a more sinister phenomenon - virtual terrorist attacks against buildings and avatars. A recent attack took place at the Australian Broadcasting Corporation’s Second Life base. A number of these attacks, known as “griefings”, have been launched by what industry insiders say are “geeky teenagers” giving themselves names such as the Second Life Liberation Army.

Some experts, however, believe the “virtual atrocities” may have been committed by real Islamic radicals. Rohan Gunaratna, a terrorism expert at the International Centre for Political Violence and Terrorism Research in Singapore, said that for the past three months he had monitored about 12 jihadists who have assumed identities in Second Life. He said they were mostly based in America and Europe.

Some radicals, he said, had given themselves “innocuous” titles, while others had provocative jihadist names such as Irhabi007 (Arabic for Terrorist007). Gunaratna acknowledged that not all Islamists had any intention of carrying out terrorist attacks in real life, but said that they were using Second Life to build a community of extremists.

“Even in the training camps of Afghanistan, less than 1% returned and committed terrorist acts,” said Gunaratna.

Second Life has its own currency, the Linden dollar, named after the company behind the virtual reality world. About 250 Linden dollars are equivalent to one US dollar and residents can buy the currency from the company to trade in Second Life.

Linden Lab said that about $1m (£490,000) a day was exchanged in Second Life.

Linden, which has a team monitoring financial transactions in Second Life, said it was not aware of any money being exchanged by jihadists, but could not rule out the possibility.

Europol and the British Serious Organised Crime Agency (Soca) are concerned that Second Life provides an ideal facility for criminals to launder money through in-world enterprises such as casinos. There are fears that terrorists could also take advantage of difficulties in policing Linden dollar movements to transfer funds between operatives around the world.

A Soca source said the agency was looking at ways to address illicit financial activity in the virtual world.

The source added that policing the movement of money in Second Life presents challenges, as funds may be transferred across borders.

Mark Johnson, chairman of Risk Management Group, a British agency that advises Europol on fraud and terrorism in Second Life, said: “The critical issue with terrorist funding cases is trying to detect money movements prior to the commission of the crime. So if you can move money around in secret in an environment where there is little surveillance, it is a very sensitive point.”

John Zdanowski, chief financial officer at Linden, said the company strictly monitored the exchange of money in Second Life. So far, he added, there had not been any suspicious transaction where the company had called in the police or the FBI.

Linden also said that it was unaware of any extremists using Second Life.

Terror Spotters

CCTV cameras capable of spotting criminals and known terrorist suspects through facial recognition technology are set to be deployed at Euston railway station in London, writes Dipesh Gadher.

The cameras are likely to monitor passengers coming through ticket barriers in order to get a “fix” on their faces. The captured images will be cross-referenced against photographs of criminals.

Sources claim this will initially involve identifying minor offenders, such as pickpockets. Once installed, the technology could also be used with a security service database of terrorist suspects.

Euston already has a network of digital CCTV cameras that should be able to run facial recognition software.

The technology - based on two-dimensional images, or possibly 3-D ones for greater accuracy - is being developed by biometrics experts at the National Policing Improvement Agency.

The trial, which could take place later this year, is part of a wider clampdown on security at key transport hubs.

The July 7 suicide bombers were captured on CCTV as they travelled to London on the Thameslink rail service from Luton. At least two of the attackers had previously been monitored and photographed by the authorities.